Generation Outline

"And thus a new soul is born on this world... what sort of life will this one lead? only time shall tell" -Elfurgn, Dragon-Seer of the Silver Flame.

To Create a Character for playing in the universe of Chaos Scar's follow the guidelines/rules below
 * 1) Determine Stats:  Using a 22 point buy with a 1 on 1 ratio (thus no increasing cost), all stats start with a 10 as a base; no stat may go above 18 or under 10 pre-racial adjustments.
 * 2)  Select Race:  Choosing your race is important as they change your stats slightly while also granting several different racial abilities, make sure to check the relevant "Races of X" page depending on where the game is set; Silveria, Skyland or the Crystal Core
 * 3)  Pick Traits/Flaws:  A character starts the game with 2 traits from their choice and usually 1 background trait relevant to the particulary world/adventure to be carried out, in addition they may decide to pick up a flaw which grants an additional trait to pick while also offering potentially interesting roleplay opportunities.
 * 4)  Pick Class:  Choose a Class for your character. Currently all Pathfinder Core classes are available without restriction, Base classes are mostly available (ask before making a Gunslinger or an Alchemist), Soulknife from Psionics Unleashed is unrestrited (ask before using other psionic classes from here) and the Machinesmith from Louis Porter Jr Design is available. All of these can be found at the Pathfinder SRD
 * 5)  Assign Skills/Feats:  Fill in your skills and feats as normal.
 * 6)  Buy Gear:  Outfit you character in whatever they can afford. When starting at higher level than 1, you may only spend up to 1/2 your avaialble wealth on a single item, anything more expensive is out. For characters with crafting feats you may not craft your starting gear as that would essentially either double your starting wealth or allow buying gear beyond the normal 1/2 your wealth cut point which would be unfair to the other players.
 * 7)  Finish Up:  Fill in any missing points, like vital statistics, write a small description of your character and its personality or other similar notes that may help flesh out your character, maybe even make a drawing/find one to match. In other words breathe some life into your character.
 * 8)  Ready to play:  With all the above ready all that's missing is set out and begin your adventure, so nag your DM into getting the game going! (Just kidding, don't nag your DM or you may be smited... maybe)