Karult

"Everything is a weapon, exploit every weakness, fear not death, failure is unacceptable" -Karult's Deathclaw Assassin code.

The nation of Karult is one shrouded in secrecy, forged in treason and governed by death; bordering in the east with the Seilarf orc empire, Karult occupies nearly the rest of the North-weastern northern subcontinent, although the eastern coast its not truly part of their territory and just a zone were nomads and barbarians travel and battle for. For countless generations Karult has been waging an endless war against Seilarf the reasons that sparked this war have been long lost to time, but both nations countine to carry own their endless grudge.

The Citizens of Karult
The citizens of Karult usually avoid drawing attention to themselves, following the secrecy taught to them since an early age due the situation in their home nation; many assassin cults can be found spread over the territory, some for hire, others answering only to the current governor of their province, and thus anyone that stood out too much or had ideas against the current state of their nation would find themselves dead by the morning.

The 12 Governors
Karult is divided into 13 great provinces, each one lead by a governor from the province greatest city, for the most part the governors follow the designs of the archbishop who rules over the central province and the temples to the dead; the 12 governors are constantly changed, either by an assassination plot by a rival or simply dying of other causes.

The Hidden Cities
To an outsider much of the territory of Karult would look empty, aside some farms, temples and the 13 great cities that the government is set on much of the rest looks like open and unchanged natured; this couldn't be farther from the truth, as each assassin cult has a city around them from which they pull their initiates, these cities are carefully build to disturb the enviroment as little as possible and make them easy to conceal; even the great cities hold a bit of truth in this, but this can usually only be found in the outer most regions as the central places have grown so much that it became impossible to keep that secrecy.