Arkeld

"Mana is everywhere around us, just waiting for the careful touch of a master craftman in order to carry out the most efficient effect with the smallest effort as possible... and this is what I shall teach you" -Lermin Everglow, Arkeld's Mana-Academia Instructor.

The Magocracy of Arkeld was a former territory of Imperia, a peninsula jutting out from the North-western Southern Subcontinent towardt the Northern Subscontinent; after it was declared its own nation and had several border conflicts with its parent nation it would eventually become part of the grand alliance of the west; in order to adquire more territory the citizens of Arkeld would claim several unhabitied islands in close proximity to the peninsula which would eventually help stablish trade routes between the 3 nations in the alliance.

The Citizens of Arkeld
Likely due their generations of studying the magical arts the citizens of Arkeld have developed a grand and nearly innate sense to grasp magical concepts as well as developing a natural link to channel mana. While there are many magical schools around the world none can compare to the great academies of Arkeld from were the greatest magi of the world have come from; thus the citizens take great pride in their magical ability and constantly encourage it.

The Magi Council of Arkeld
Following a similar form of goverment to the nation they broke off from so long ago, Arkeld is lead by a council of 12 Magi, the most knowledgable and experienced in the nation; they take decisions and carefully guide the people of their nation towards the betterment and greater understanding of magic.

Meanwhile cities far away from the capital are under the rule of a pair of magi, the old ruler that has been overlooking the city for a long time, and his succesor in training; with their magical prowess they are in constant contact with the grand council in order to further decide the path that a certain city shall follow.

Arkeld's Architecture
In truth the vast majority of the older cities follow the same pattern as Imperian cities, this is easily explained as such cities were likely built during the age were Arkeld was part of the Imperian territory; the newer cities on the other hand are quite different; buildings are usually formed of impossible geometrical figures, pillars that wouldn't normally be able to support the structure, towering and twisting spires that reach high into the sky and overall and odd feeling of "controlled chaos" this is attributed to the great magical powers the nation wields as a whole.